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Gave it a try as promised, there is not a lot to it just yet but it looks promising, visually it looks as good as 1bit allows, I did like the main character and monster animations as well as the moving mountains backgrounds; The music and what I think is spatial audio was very well implemented and adds so much to the Gameplay, the inventory is another thing I did found was well done.

Another nice thing is offering the game in multiple languages.

Now, for suggestions I think there must be a better controls scheme, like switching X and C functions or going for something like WASD-JKL; the tutorial can definitely be improved and most important of all for a game like this, the lore needs to be interesting from the beginning, otherwise you may risk loosing people's interest.

Also I highly recommend gibing the player some control over fullscreen/windowed resolutions and sound levels.

Overall and for a DEMO version it looks promising and has very solid fundamentals.

Thank you very much for your feedback! I LOVED your video, that was the best review anyone has done about my game until now.  About your suggestions:

- I'll add custom controls and gamepad support.

- The tutorial done in a way to have progression. First you are in the dark and learn to turn on the light. Then you learn how to run. Then you learn that you have to explore the scenarios... But I'll work on it to make it more clear.

- The lore was really not the focus on the demo, so I just did something misterious, but the game's story will be the more important part of the full version. The gameplay is inspired by Resident Evil (exploration, there will be firearms, inventory administration and stuff like that) and the story  by Silent Hill (confusing but reflective story, and psichological horror).

- The early versions had the option for windowed or fullscreen resolution, but that caused a bug in the ilumination so I had to temporary remove that.

- I'll definitely add more options in the full version.

- And the last but not least: savepoints. I had to rush the demo version because I presented this game at a important gaming event here in Brazil, and there wasn't enough time to do Savepoints. But I'll DEFINITELY add it in the full version. Sorry about that.

I'm even more confident and motivated now, and i'll definitely work hard to improve the game in the full version!