^_^ We actually just added camera tilt in our internal build that resolves a ton of the camera issues without deviating from our core formula!
The brightness was an exporting issue actually! We meant to set the light renderer to deferred and because were cranking out builds so quick towards the end, we simply ran out of time to submit a fix before the submission period ended. It felt cheap to petition an update, and the shadows are dramatic at least :P
We'll release an update next week! I'd love to hear your feedback on it then! :D