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I like, when games (and fiction in general) use experiences that relate to everyone. It's like an emotional shortcut. In this case, it's a shortcut to the need of dropping a mud pie, that would make the pope swore off religion. 

The other thing I like is mixing of horror and comedy. Both relate on surprise, often of the thing that is where isn't supposed to be. Or vice-versa, like a missing or locked shitter.

Much like a dookie, that can't be wiped, this game stuck to me.

Good work!