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One of the best moment it this game jam for me was when I implemented the jumping mecanic for the enemies. So basicly when an enemy come close to you it jump on you. What I didn't expect was that it allow the enemy to jump over the only projectil of the player. The was a total surprise and I used the idea to create an elite enemy that avoid the player attack and make thing much more interesting.

Also In my game when the Player GameObject is deleted it crash the game because some script need it.  So when the Player died, rather than deleted the GameObject I move it under the map and set it's speed to 0.

Check it here https://thebigroom.itch.io/harpoon-labyrinth