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Sounds good, in past I played a lot a game called Sentinels of Ceth (which was itself an improved "rip-off" of an ancient game Rip-Off).

But there gems you defend decreased in amount (they were gracefully stolen by drones). With increasing amount of things to defend the game might get easier the further you play (though maybe I'm imagining the idea wrong).

Anyway, I suggest you to get some rest now, you submitted something, and that's a success! :D

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Thank you very much for warm and consistent feedback!
Your idea is cool becasue of "ravenge fun" and negative self-balancing loop.
However, both my and your ideas will not work with the current AI very well. (I decided to don't waste time to understand AI NavMesh that time).