Oh! I didn't even think of that. What an interesting idea! This is my first Bitsy game so my focus was just on having everything working and managing to get to an end, therefore the thought of multiple endings or red herrings didn't even cross my mind. My idea was that the player character is just wandering around making notes of everything to ensure that the team is properly prepped so that nothing goes wrong.
I'm going to have to give this some thought. If I work on this some more I want to add some music and a few extra details, and was considering adding one more room to the museum for people to poke around in, so now I'll have to decide whether I keep it largely as is or if I try a more complicated approach to how it ends.
Thanks for the feedback. Even if I don't make any substantial changes it's still made me think about how to approach narrative options in future games. That's very valuable.