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Definitely one of the most unique takes I've seen on the echolocation idea. Could have been a bit clearer that the visuals weren't representative of my movement in the first level, but I  figured it out quickly enough regardless. Don’t think I've seen a game use sound in such an intrinsic way before - a very interesting approach.

If you have time, would love to hear what you think of my game; https://itch.io/jam/gmtk-2019/rate/461074

Hey there, I played through some of your game in this video at around 22:00 https://www.youtube.com/watch?v=QCQbhr5GAmc&t

I watched the video and I really appreciated the spotlight! I'm sorry that the fullscreen controls messed with your recording a bit - I'm still very new to all this game dev stuff. I'm so glad you enjoyed it :)