Absolutely blown away by this demo! Fantastic story, great level design, and an absolutely beautiful game!
Hi Matt!
Thank you for the kind words! And for the video... we watched it from start to finish!
Such a shame that you got that weird bug at the end... we are investigating to try to prevent it from happening again!
A couple of comments about your run:
- Right at the beginning, you missed picking up the Flask of Ambrosia (which is the health flask used to heal mid combat!). Its probably bad design on our part... it is right next to the statue but you just moved forward and did not pick it up. Your run would have been significantly easier if you had been able to heal outside of the shrines! We will add a safe to make sure people pick it up. Maybe freeze the player until you grab it. Sorry about that!
- We are very interested in knowing your honest opinion about difficulty and level layout. For example:
- Do you think we need to add more shrines ? Did it feel like a chore whenever you died because the last shrine was too far?
- Do you think it would be better if we gave players more ammo?
- What did you think of the melee... should it be stronger?
- Any other comments or feedback would be greatly appreciated.
We enjoyed watching you play and experience the game. Thank you for a wonderful video!
Please, keep playing the demo... there is a LOT of content that you did not experience in it... a couple of areas that you did not discover, for example ;)
Hope to see you soon!
1. I just straight up missed the Flask. The game looks gorgeous, and there's so much to look at and admire in the beginning that I just didn't see it.
2. I don't think you need more shrines, but adding a refill of ammo would be great.
3. Melee didn't get used much mostly because of it being tied to pushing in the right thumbstick. It was also a bit weak so it didn't feel too useful. It could be stronger, or possibly add a pushback to enemies to make it more viable of a solution.