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(+4)

Opinions/observations:

  1. Thief's more annoying than an actual challenge, since she pesters you the whole game and her combat requires the only timing out of the whole game. Tried feeding her early on to stop her, but it didn't work until I tried it again way later into the game. (Glitch?) Could also make her tougher but have her show up less often and drop more money, just to make her a "mini boss" you fight a couple times, rather than an ongoing nuisance.
  2. Wolf's a bit better since the combat with it's more simple and straightforward. Shakes things up since it attacks from anywhere, which is nice.
  3. Golems are a weird thing to have in the game since they're just "there", always on the left. Plus they're so easy that you can just run through their rankings, gather 80+ money in a few seconds and basically skip the game.
  4. Didn't know you could run past the dragon safely until halfway through the run, I was just killing the golems that outran her for a while before one dropped money behind her and I wanted to see what would happen if she stepped on me.
  5. Gameplay's fine overall, though I wonder if a game like this would benefit from either an endless mode, or a roguelite mechanic or something, rather than "run left, farm golems, run right, feed dragon, win". Like, having a difficulty setting where she digests the food at different speeds, making it harder for you to fully stuff her.
  6. Kinda wonder if it would be an improvement if you could bounce on her stomach a bunch to make her feel a bit queasy for a few moments to get her to stop and let the golems catch up (of course she'd resist it more depending on how often you do this.)