Thanks for playing it!
Yes! It's weird, the way I made the game makes the Texts (UI elements) act like if they were game objects, so I had a hard time working out the conditions. In my bigger projects I got it working out, checking the win/lose condition based on the player position. I thought on changing everything and make them sprites but the clock was running and I got nervous.
Also, the game works a little more responsive in the debug mode (I got over 120pts) and I didn't got too much time to adjust that, I did my best, tho.
I didn't thought of the pause being exploitable... But yes! That's true! I should take it out.
Restart would've worked after the victory/defeat screen, waiting seconds and restarting, but yes. I got the game's idea on the very last day, so I was rushing.
I think this could be more fun as a multiplayer game, what do you think? I'm not sure if making the players "play twister with their fingers" would be a good idea.... Maybe give each player specific keys?
Thanks again, I love your feedback!