Fantastic job, I adored this game. I thought it would be too easy/straightforward with the ricochet path visualized, but the different mechanics served to keep it fresh. My only complaint was that the last level was so much harder than all the rest, it took me more time than every other level combined. Kudos!
Yup I may have gone a bit overboard with that 😅
I wanted to create a sense of euphoria by making the last level the one with the most allowed bounces and most amount of enemies