Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

The design of the puzzles was good but the sensitivity of the boxes hindered some of them in a bad way. The wall jump was super frustrating, but after reading that holding X makes it easier, I managed to finish the game. I liked the color palette.

Do you think that I need to explain better how to do the wall jump? Or I must change the way I develop it?

(+1)

You can do both, but I think the second one is the better.