Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That was actually on purpose. We wanted our players to figure out stuff independently and have a natural progression. That's why we gave players tips on what killed them at the end. If we explained how everything worked the game would become boring and predictable to fast.