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Being able to do only one thing at a time is a creative mechanic, but WOW this game is hard! From what I understand, the actions are chosen randomly, so you never know what direction you're going or when you're going to fire, which leaves a bit too much up to chance for me. Planning is pretty much impossible. I think this game would be really cool if it was turn-based, or if you always knew when you are going to fire your arrow and what direction it would be each time. The game would involve a lot more strategy.

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Yeah, I was going to remove the random nature of the actions and create a set pattern for each level to help with the difficulty, but I ran out of time.  I would like to rework the game after the jam, and I'll take this advice into account.  Thanks for playing!

I totally get it. This has lots of potential.

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If you would like to try the working version of the game, I temporarily put it up here: https://greencheese333.itch.io/sole-survivor-proper.  I would really appreciate it!

Ok, I'll try it.