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Huh, we had thought about making a one-dimensional game, but we were stuck in the mindset that that dimension would not be able to have thickness. This game takes away all other dimensions of movement, but leaves the visuals as is. Smart!

Question: isn't the magic power also a kind of directional movement?

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Thanks for the comment!

Interesting question, it's not a spatial dimension or "direction" as such, but it adds a kind of additional dynamic that gets past the limitation. Like, by analogy, if you could do it in real life then that wouldn't make space four dimensional. But it would certainly make going for a walk more interesting!

You know about string theory, and about how the theory requires up to eleven dimension? Those extra dimensions were proposed to be curled up in themselves and eith a kind of circular nature. So kind of like you described ;)