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A state of such logic with no use or purpose, like a clock with no hands...


The commercial part is still super rough at the moment, I've actually never sold a game (or anything, really) so it's clear that I won't know how to approach it.

My approach of it was mostly "oh, you enjoy the story and/or the characters? Hahaha, 7.99$." The first free chapters are meant to let more people try it out, to lure you into the world and afterwards they decide if your interested in the final product or not (it's kinda like a big fat DEMO, and that's pretty much what DEMOs are for)

I do know that the final product will definitely not be free, but there's still a long way to go, so for now I'll do the first chapter and hopefully I'll get more commercial knowledge along the way.

Buckle up, because the road of the silly clock game will be a bumpy one.