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(+2)

Your previous works were incredible, but this one might top both of them!! I LOVE the things you are able to achieve, and when I saw that you published a new game, I dropped everything and played it all in one sitting.

The art was definetly a highlight, there were some times when I wasn't even sure what I was looking at which I LOVED, it matched the style and the vibe perfectly. The way you craft these pieces and locations is incredible and I admire you for that <3

Then there's the gameplay. It's amazing how you were able to make some of these stuff with no prior coding knowledge!! I love love love LOVE the text effect you were able to make like the text parallax, the text in the corners or even the dialogue options!! The point-and-click gameplay really resembled your previous game, you even carried over that one laggy transition in the ...real world? the not-a-dream world? From the "box" xd. There were also some interesting gimmicks you added to the story, like having to mindscam to get the word to use in Hell (which I did everytime before entering the dream, so atleast I managed that ;D) and being unable to back away from the pianist and being forced to wake up (was that intentional? I'm assuming yes :) )

The audio was super immersive, too!! The music matched the vibe perfectly, the character text sounds, although some of them were maybe a bit too high pitched which may disturb the ears (I didn't mind it personally, it added more to the character :o) were also really cool. The voice acting was extraordinary, you can tell the exact moment Jack lost himself, big huge props to you!!

Overall, another great game from a great creator, I'll be looking foward for your future projects. Keep up the amazing, surreal work!!!

(+1)

Wow - I am speechless.

I really can't overstate how much your words mean to me.

I wanted to make something I was familiar with gameplay-wise since I had an entire engine to learn along with it - and Godot (contrary to RPG maker) is amazing at crafting UI elements, text boxes and the like, so I thought it would be a perfect fit for this kind of game.

And yes! The inability to back away from the pianist was very much intentional! (It forces you to exit the dream and grab the code for hell along the way)

The character sounds being high pitched was that too quite intentional (and maybe a bit overdone) as a contrast to the overall calm atmosphere.

I was never able to draw to save my life - so I stuck to photo editing (it has been quite a few years since I have started actually) and everything you see in the game comes from editing, mashing, distorting public domain images (I used the ecosia browser to find them since it has a very easy-to-use filter by license button) or my own photos.

It really means the world to me to hear words like yours. 

Thank you, thank you, thank you! 

<3