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Lovely you noticed the details :) I could not resist to put the propeller from Flappy plane. There is some kind of bug when godot export the game to HTML and the speed bar does not show (it works in the windows executable). Every time you press right you increase the speed (constant press only changes speed to 1). If you press left, it decreases, and there is where you get the reverse gear. In the windows executable the bar will be blue for "forward" and yellow for reverse.

I will do a commercial version of the game in a near future, if you want to be a beta tester and give some feedback I would love to share a copy with you. Just let me know!

Yes. I can be a beta tester.  Is putting a game up for sale a difficult process?

Well, technically speaking, no. For instance,  putting a game in Google Play it will take you easily one day. You have to make graphics, descriptions, fill-in forms, compile like this or like that. Then just wait and it appears on the store. Same for Apple Store. There are also collateral things, like you need to have some website where you have to put the privacy policy and terms of service so you can have a link from the stores to those pages. But once the things are published, is when the marketing enters in action. And that itself is a whole new beast.