My highest level was only like 26. Dangggg! Thank you so much for playing dude!!
Do you have any suggestion? I would love to get input from you considering how much time you've spent playing my game. ^_^
I am not an expert but I think you need to define your formula for the turret damage and enemy health..etc.. in order to maintain a challenging wave. maybe like the formula of experience needed to level up.
For the design, given you have time, each upgrade make a noticeable part that shows the turret was upgrade. or just show a sprite blink.
And apply the shake when you need the shakte. maybe if the turret is at max upgrade thats the time the player will feel the shake..
Its only my point of view. But nonetheless, it is still a nice game!
I definitely agree. The turret vs mob ratio is incredibly imbalanced. The upgrade rate is too much, as well as the shake.
I updated the game just minutes ago. I've added some minor but helpful changes to the game such as the ability to see the tower's range, the "formula of experience needed to level up" thing you mentioned (we were thinking the same thing!) for increasing the monsters' health per wave, some info about the towers stats, limit on tower upgrades, and some minor system balances.
I would definitely love to add some kind of tower ranking thing that makes the tower seem menacing as you upgrade them. :33
BTW: I made the gameplay screenshot that you sent here as one of the screenshots of the game :) Really made me hyped you made it that far!!! :D
Wow! Thanks! if you need someone to test your game just DM in discord(Panch). I am in the GWJ discord also. Good luck to the team and to the game!