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Hey, somewhat! I just finished beating(heh) the game, and I really enjoyed it!

Everyone else has touched on themes and inspirations that I picked up as well, so I won't recap all of them. But, the whole thing was right on my wavelength overall. 

First I wanted to say that Silent Hill 4 is actually my favorite Silent Hill game just for the apartment segments, so I absolutely loved being confined to the creepy apartment in this game. You did a great job making the apartment feel safe and unsafe all at the same time. I loved the little touch of frustration and confusion in the to-do list about where the key is. Why our protagonist didn't know/remember he stashed the key where he did is still up in the air for me.  Was it drowsiness from sleeping pills, or maybe he taped it to the painting during the move and forgot? Maybe another ending explains that?

I also loved that you've given us room to interpret meaning and I've taken the game to be sort of a reflection on self-indulgence and how that relates to guilt. Masturbation, kinks, fetishes, drug use, all the good stuff, basically, haha! 

I was just curious, though, because the ending I got was the same as all the others I've seen posted here, do you have a video of the other endings? Or some way you could say what they are or how to get them? I feel like there was so much linearity to what we were doing I don't see how it gives room for other endings. I did see your tip about watching TV, though, so could you at least reveal if that gives BOTH other endings?

All in all, this was a really awesome game and I hope you continue to make more stuff like it! You'll always have an audience if you're putting out great content like this!


Thank you for the kind words, and for being so involved in the little world I created in this game. 
My favorite Silent Hill was 4 for a while, until I played Shattered Memories which does a few interesting things with the apartment/home motif as well (and in that respect, Homecoming has a phenomenal segment happening in the home itself, while the rest of the game is a bit of a mess). As I mentioned elsewhere, strangely, SH4 was not a direct inspiration when I was working on the game, although I can't deny it must have been an internalized influence.

There IS something wrong about the protagonist of \SPEK.TAKL\, although the more I hear people's interpretation of it, the less I care about my own 'canonical' meaning. In fact, I'd rather never talk about it, so that the game can find a life of its own in players' minds. It also makes for a fascinating exercise in which people indirectly psycho-analyzes me, so that turns the whole endeavor into useful introspection. The themes you are listing are definitely there, though. 

Now, about the ending(s). There are three endings to the game. Watching TV is one of them, but it demands a certain time investment. The other two depend on how you decide to open the wound on the wall in the blue room. Hopefully that helps. 

You're welcome! Thanks for making the game and taking time to respond!

Now I want to play through a few more times and see if I can pick up on exactly what is wrong with the protagonist, and your hints definitely told me all I need to know to get those endings.

Thanks a lot! 

P.S. - I'm looking forward to that post-apocalyptic game you're making, too!