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(2 edits) (+1)


Actually, there were a lot more good and interesting ideas, when our team (there are four of us) started to think about concepts. There were thought based on a music genre "Vaporwave", idea about wax-man, who can melt on the sun, moreover - cooling systems tycoon :D. We tried to imagine as many interesting varients, as possible. 

This exact idea was based on a simple contrast of heat and cold + an idea, that sun can give you a shadow. Quite ordinary thing  in a heatwave to choose a way in a shadow to feel less heat. Then  it was some vibes from playing FEZ - so we came up with a thought - what if it would be a 3d puzzle game, with rotaiting shadow to pass through some hot space (in FEZ you "rotate" the world to find a way).

This idea was the most straight-forward, i guess that's why we finally choosed it. Simple ideas are suitable for jam C:


Really thanks for the thorough share! Learn from your perspective well :)

(5 edits)

Wanna add some advise from my perspective

We start each jam from finding all definitions, synonyms and antonyms of the theme, then we take 15-30 min break, when every member of the team try to find a unique idea or spot some interesting ways to look at this theme or mb even find a game related to one of the topics. After this we start a brainstorm, when everyone writes down and explain every thought, that he came up with. After everyone "came out" with their ideas, we start to discuss if we can actually develop this idea in a few days, isn't it too complicated and so on. 

So in this case we have some good ideas but decide that the idea with shadows is pretty cool (in all meanings :D) and not very difficult to implement. 

That's more theoretical explanation of how we  generally search for ideas for our projects