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(+1)

The graphics and general feel were really nice! I particularly liked the shooting black-screen effect and the flapping sound. It was cool how the hunter AI got better and better over time, but eventually it started to feel a bit repetitive - maybe you could make the rounds shorter, so the AI progression is a bit faster? Overall this was a really cool, polished take on the theme, great work!

(+1)

This is a good point. In my head, I had challenged myself to recreate Duck Hunt as closely as possible, so the only thing on that front would have been to lower the duck saving threshold per round. (There’s always 10 ducks per round in the original, but the save amount threshold decreases.)

I agree that it gets repetitive eventually though. That’s good feedback! I saw other jammers’ take on Duck Hunt and they included things like flapping or dodging or giving the hunter other powers. That makes it more interesting, and I think I learned that maybe I boxed myself in too much with my original idea. Something to think about in the future!

Thanks for the feedback and for playing the game! Cheers!