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The puzzle elements were cool, (not too hard, not too obtuse) the FMV footage you recorded was a great way to relay the picture puzzles and thoroughly enjoyed the whole aesthetic - I'm one of those type of gamers however that hates 'death clock' mechanics in games (from the original Fallout to the most recent Aliens: Dark Descent) as I feel I need to rush through the scenario to beat the clock. In that manner, I don't get to appreciate some of the more subtle nuances on display, but I feel that this could have a worthy sequel. 

Is there an Easter egg in the game? On the Itch.io page there's a page shot of Tape 4 but didn't know if this was a bonus feature or something that needed to be unlocked by doing something peculiar in the game? Wondered why this person was going through a dilapidated building and seemingly okay with weird symbols on the wall and blood spattered everywhere!

I would also take this opportunity to say that I think the UI may need some work - trying to open the box in the main room was a little frustrating, to the point where I thought I'd glitched out the game. Just having a 'push E to pick up object' mechanic would have sufficed in this particular scenario. Would have been great to see some more notes as to why this person was in the hotel and if there was some kind of experiment at play here.

Well done on the first game though - will be following for more!