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Review Summary

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[ + + + + - ]  ::  ENJOYMENT

[ + + + + + ]  ::  CREATIVITY

[ + + + + -  ]  ::  PRESENTATION

Great role reversal! Really spoke to my QA roots! It broke the immersion a bit when I started to find bugs that weren't registering in the game, but that's the risk you take making a game about finding bugs :)

I enjoyed it a lot, and thought it was a very creative approach to the game jam; and to the game itself. I don't know how viable the idea is outside of the game jam, but it probably has more potential than you'd think!

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Rubric / How I Measure The Score

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[ + - - - - ]      1 - Missing

[ + + - - - ]     2 - Somewhat Present

[ + + + - - ]    3 - Present

[ + + + + - ]   4 - Well Done

[ + + + + + ]  5 - Outstanding

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Detailed Review

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[ + + + + - ] :: ENJOYMENT

This was really fun! I had to give up at the "That must have hurt" level. I couldn't figure out what to do next. I got my character through the door before it closed from the last reset, and I forced the block into the door while it was closed.. Also, you must have a cleanup script because when I did that, if I waited too long the box wouldn't reset with the level (it'd just be gone).

Had a lot of fun finding bugs that were both intended and unintended :)


[ + + + + +] :: CREATIVITY

What can I even say? You had an original idea, implemented in an original way, with an original approach. I think there's more room to widen the narrative, but I still don't see why I shouldn't give you 5 stars ;)


[ + + + + - ]  ::  PRESENTATION

You had great artwork, great sound, and a compelling narrative. I was a bit confused about where to go or what to do sometimes, but that's to be expected in a game about fixing bugs. Also, I think there is plenty of room to add more visual appeal; you have a whole background, and white tiles/shapes that could easily be stylized to further embellish the beta-style world we have to work with.