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(+2)

Thanks for the feedback! I totally agree with you the movement could use some refinement especially the jump currently I believe we have a downward force pushing on the player to act as a sort of fake weight so the player weighs something downside being the jump is funky. If we ever update the game I'm sure we will use a better method or refine this one to work better. if I'm not wrong we used to use a fully physics based controller but it felt very fast and did not fit the puzzle game. Then again I am the visuals person I hardly touched the code for the player movement this is just what I'm remembering our coding guy saying lol.  =)