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I was genuinely not sure what to expect when i started and within a few minutes I got it. This is a really clever take on  the theme, and it plays really well. My feedback is that sometimes when the mobs of enemies are really coming at the hero, it can be hard to cleanup and get potions, etc to help him, and as the mobs keep coming in there are too many for him to effectively move. My suggestion to fix this, is to allow the player to ping their current location with a button press, like a fakeout or decoy of some sort that pulls the enemies that way briefly (this ability should be on a timer). Outside of that feedback, I like the synergy of the player killing, and us cleaning up to get stuff to help the player, its cool that we lose if he sees us and as such we have to guide him elsewhere so that we can get cleaning and actually help him. Really well done.

Thank you so much for the feedback.

We were trying to avoid the situation where Hero gets stuck between enemies, but still is sometimes happened. But ability for Garbage Collector to move them away is really good solution.