Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for the kind words beegee! If you don't mind sharing, what's your best time/deaths? I'm always curious to know!

Finding the perfect balance for controls is always a struggle. By far the largest criticisms I've got to date was that the player felt too slippery and the wall-stick was too hindering, which is why I've continued to work on them (and in the case of the wall-stick, eventually removed it completely). The problem with continuing to adjust the controls is that the levels were designed for the first set of controls, not the newest ones. I have gone back and adjusted some spots here and there to make sure it is beatable, but it isn't the same as designing levels around thecontrols (which is what I originally did).

I have a follow-up 'holiday special' version of Big Tower Tiny Square coming out soon, in which the levels were designed around the new controls - hopefully it will feel a bit better to you!

I don't remember exactly, but somewhere around 18:00, 33:00, and 57.

I can only imagine the challenge of making things mesh when changing the controls after the levels have been meticulously crafted for different controls. I didn't even realize how familiar I'd become with just sliding off of a platform onto another until the controls changed and I couldn't do it anymore. Even so, it's been great fun.

I understand that this kind of game isn't for everyone, but it's an absolute favorite for me. I eagerly await your next release.