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Pretty cool game! Unfortunately, I found it rather unplayably difficult to control the car. I think the main problem for me was the camera's perspective, which I would normally expect to be away from rather than towards the user; that impacted my control coordination pretty heavily. I might also suggest allowing the car to be turned without applying gas or reversing so that those controls feel more uniformly responsive to the player. In any case, good execution and clever concept! Hopefully I can wipe away the guilt on my conscience after running over a couple frogs.

(+1)

Thanks! I didn't quite get what you mean with the camera perspective — that you think it should be pointing at the frog house rather than the tunnel at the end?

As for the other things, I agree. It's a combination of lack of playtesting and developer's bias. (Always the same stuff tripping me up...)

I meant that steering the car forwards makes it go downwards towards the camera, whereas normally I’d expect it to go upwards away from the camera (so that the camera kind of follows behind the car). I don’t think you would need to change where the camera points, just where the car moves relative to it depending on player inputs.

Anyway, yeah, happens to the best of us — great work nonetheless!!