I got strangely into that. The music was killer, and the strategy was neat, but I had so much time at the end, so there wasn't really much reason to be frugal. I survived, but then on a second attempt (looking for the ladder that I still haven't found), noticed a single lone star in the sky and decided to follow it... For a long time. Not a particularly fruitful trek, but whatevs.
It would have been cool if there was more actions to complete, and a kinda tight timer. It also would have been cool if you could see the monster in game, and feel the nerves as you're not sure if it will make it in time. Also, you mentioned in the game desc that the monster's weakness is heat, but I didn't see anything bout that in game, maybe a missed opportunity that you've gotta learn about the monster and maybe light a heap of fires to protect yourself? Cool stuff, would love to see that expanded on