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(+3)

Pretty interesting idea with the level-editing cursor.

 The puzzles are fun but it feels like after a while you are doing the same thing in each level with the just the layout of the levels  and the number of cursors you control differing. I guess I want to say that there aren't many unique situations in which you use the cursors. This is completely fine since the game was made in only 48 hours and had to adjust it's scope to that.  I was usually using just one cursor never multiple at once. I think that the challenge of multiple cursors was solely positioning them so they don't block your path or blocks you are trying to push. 

And in regards to the theme, it feels like the game is weakly connected to the theme. The cursors feel like they are part of the level, not something external editing it. 

The game was interesting and it was definitely worth playing.