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Thanks for the feedback! yeah, I noticed the character controller felt off, the point of the slippery feel was to allow them to be desynced but I've noticed it's kind of hard to make jumps. As for the collision at one point, we had a placeholder sprite that was a little bigger, and then when I tried to change it for the new finished art the teleporters would put them in the walls so I had to keep the old hitbox. Hope I can get better Thanks for playing!