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The artstyle is gorgeous! I can't understate that enough. The concept is fun, in practice the game was slightly too hard for me to keep up, but I love that the difficulty is progressive. An idea that could easily be expanded with different levels. Oh and lovely relaxing music too! Though as relaxing as the artstyle and music are, the gameplay itself was kind of stressful. I wonder how the gameplay could be made so that it keeps that relaxing feel.
Congrats to the team!

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I appreciate you leaving such a detailed, kind comment! 💕 I'll take the blame for the difficulty increase haha, I felt like an earlier test build was too easy... I'm curious to hear what other people think about the progression! Will check out your game soon 🫡

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Thank you! :D The difficulty was hard to balance yes. During development, it frequently oscillated between "infuriating" and "too boring". Having RNG in the chore mechanics probably doesn't help (all GMTK Jam games are doomed to have RNG). We had to compromise, in the end it seems to vary between players (I guess there are some winning strategies). Looking back now, I wonder if the game could have been less punishing if there was a floor (meaning you don't lose when frogs fall, it would just be another kind of penalty)?

Anyway, I'm very glad you enjoyed the mood of the game! Thank you for your feedbkack.