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(+1)

Okay, this is a really fun take on a top-down bullet-shooting game! and rouge-like too!

I want to see this concept taken further because you get to play a lot with risk and reward, and a reason to keep close with enemies most of the time.

However, I wish the damaging bullets were a bit slower and hit heavier to the health since they just get easily mixed up with the healing bullets, making them moot. It also incentivizes not to “move in place” and continuously heal again near the priests.

(+1)

I'm glad to hear you liked my game! I agree that bullets get mixed up easily, but I didn't get to test the game too much for balance before the deadline and I didn't assume it would be too much of a problem, thank you for the feedback!