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(1 edit) (+1)

Finished it on my 2nd try, I liked it.
Especially the mid-game when I have to predict execution 10 commands sequence under time pressure, it feels quite rewarding.

However the gray commands are super strong, and late game was a bit too easy, I just had a sequence with a lot of retries / masks that I could just mindlessly drag and drop from one target to another. Maybe I got a lucky run though.


Edit:
Played another game, gray commands are definitely overpowered. I managed to build a master command sequence very early knowing what strategy to go for.

At the end I was using:
Optimize (lvl1)
Mask (lvl2)
Strike (lvl4)
Repeat (lvl3)
Loop (lvl4)

That was enough to clear everything, but on top of the above I also had:
1 slow, 1 loop, 4 Mask, 5 Repeat, 6 Bypass - all level 1. So I could have taken on much more stronger opponents.

(1 edit)

Fantastic, thank you for the feedback Asharai and well done on finishing it on just your 2nd try!


I was hoping people would find good combinations like that but didn't realise it would be that fast either!


I'll look into balancing the frequency of special card network nodes that appear as I agree, it's a lot more fun when you have to think through your usage of limited options quickly. I'm also planning on adding additional difficulty levels with modifiers for variety and extra challenge.