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A very polished game, I enjoyed it quite a bit. I was surprised I was able to get through the first level--I felt lost, but stumbled upon that areas I needed to. I think that speaks to the solid level design.

If you're interested in feedback, I have a few thoughts. They are just my opinions, so they don't take away from the quality, and feel free to take or leave them, but here goes:

-I would increase walking speed or add sprinting

-The VHS filter was great, but it was intense--add a little more saturation back in and reduce the blurriness a bit, it made that last two areas near impossible to see

-I really liked the aesthetic of the second area and wish I could have spent more time there. The typical backroom area is fine, but yeah we've seen and played it. The second area was more liminal and more interesting. Use more of your own art aesthetic!

Good work!