It has the worms world party vibe, but sillier. I really enjoyed the feeling of landing a good ranged attack that resulted in a chain reaction of cactus pokes. It's rough around the edges, but some of the bugs made me laugh.
Thanks for the comment :) I've been thinking of this as a proof-of-concept and have been hard at work on an Alpha 2. New version leans way into the chaotic physics aspect. We are running a closed playtest (200 seats) of a much improved goblin game right now through our Discord.