Not sure what I could do to improve the indexing. I’m pretty turned off/bored/confused by the metrics and hustle aspects of this stuff. I sometimes think I’d be more diligent and take my store and assets a bit more seriously (like… having a schedule for it) if I understood it all better but tbh I don’t think I’m wired the right way for that!
As for upcoming things, this will give you a taste:
-
I have an almost-ready free update to the Midgard Tileset that will include winterized variants of stuff like trees and ground tiles. It will also include interiors. It was a mistake not to include them in the first place (and may be something that hurts the assets, ppl might pass on stuff that’s too “incomplete” and I get that).
-
Tileset for the Nidavellir Dwarves, which you’ve seen a mockup of. The main reason that it’s just a mockup right now is that I haven’t done interiors yet. I don’t want to launch w/o that so I’m waiting. I know ppl regularly release packs that aren’t finished and just update them but I’m not super comfortable with that and I don’t like making people wait even though that’s what ends up happening anyway haha.
-
Character packs for Trolls, Light Elves, and Dark Elves are all underway and various stages. I’ll release these ahead of tiles in the same way I have so far with NR and my cyberpunk assets. This is just because I usually gravitate toward character design the most.
-
A “vikingr” pack incl. modular ship tiles and props. This is a toughie for me as an artist due to perspective challenges, but I chip away at it every so often. It’s funny cuz I have the exact same issue doing vehicles for the cyberpunk theme. Just not very confident/good at it.
-
In the further future, I would like to have character packs for the following: Aesir (Asgard), Vanir (Vanaheim), Frost Giants (Jotunheim), Fire Giants (Muspelheim), and undead/draugr (Helheim). Each of these would also have a corresponding tileset.
-
I want to do item packs, monster packs (Norse myth has a lot of interesting critters), etc to round out what a person will need for a JRPG. These would be things that are a lot further away just because I’m less experienced with that stuff. Even the cyberpunk theme still lacks many of these elements. I’ve also been asked a couple times to do more “action rpg” style animation variants for characters and may one day want to try that too. More animations in general, I guess. :P
Anyways, that’s kind of a roadmap?