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Wow! I've just finished playing and I have to say that this was a visually stunning and quietly superb piece of art. The pixelated cyber aesthetic was amazing and it coupled quite nicely with the neon and glare effects. Is it System Shock inspired? I loved the ending. I really like how you used awkward syntax in the text to try and capture how a supercomputer might try and communicate human emotion.

This was a genuinely very cool game. My only complaint is that the mechanics of getting the doors to open are not exactly intuitive and in one case required a lot of trial and error, but it's otherwise an amazing experience and I've added it to my 'gems' collection. 

Thank you so much for making this!

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Amazing! ๐Ÿ˜ Thank you very much for playing and for your reply. And of course thanks for trying it again and playing to the end. I'm really relieved, because now i know that the meaning found it's way to you (did i say that right?! ๐Ÿค”) and hopefully also to other players. You got the awkward syntax and saw the hidden stuff and that's great ๐Ÿ˜ƒ๐Ÿ‘Œ. I used the first "get out of the start-room" thing to let the player understand how to open doors, but you complaint is important. Maybe i should add one more clue. And yes, i agree that the last thing may be a bit hard. Anyway, thanks again and have a nice day/night/morning/evening ๐Ÿ˜Ž

PS: I think it was more inspired by all the tronesque and neon art of the 80s. I just made the grafics the way i like it.