I would love to! I’m setting up a Picture gallery per your suggestion and all fanart and art anyone makes will be there!!
Viewing post in June Update! New stuff. Non-binary protagonist. comments
Oh yeah, I forgot, but I actually had a question for you!
You said before that we're able to flirt with anyone and even pursue various romances till late in the game, and then at some point we'll have to choose. That much is clear. But I was wondering if mere flirting would change some dialogues? Like, you pursue mainly one romance, but flirt with some other characters without it going too far. Will stuff like that be reflected on the dialogues with the romanced character? I don't know if I'm making myself clear so I came up with a hypothetical situation for it.
That much is true, I choose to romance only Tyran in my playthrough. But now, imagine I let Sam flirt with some other characters, let's say Kuro and Roj (doesn't matter if Kuro isn't a romance option since you still can try to flirt). At some point, a conversation may come up with Tyran where he wonders if Sam is really in love with him since the only other people he seems to have any interest in are "regular" boys. Or, the opposite, if I make Sam flirt with a couple of girls only, Tyran may wonder if Sam REALLY does see him as a man despite everything he says, since he otherwise seems to like girls.
Of course, those are just sample scenarios, but I was wondering if you were planning things like that for the game? I think it would be cool but it isn't THAT necessary either. And well, obviously it could apply in different ways for different characters - I only set Tyran as example since I'm the most familiar with him at this point.
Okay, so start with a simple design idea or various options, and then we'll see - got it! I'll see what I can do!
Oh yeah, another question as it'll help me design. The design I'll be doing, is it a new look that he'll have after a time lapse or something, or do you want to change his look overall. Because well, if you'll keep the design he had so far for the beginning of the game and then he cut his hair / changed his hairstyle a bit, it won't necessarily be the same if I simply have to re-design his hairstyle and stuff. And well, same goes for the clothing
Okay so, I'm done with the latest built of the demo. I'll be starting on the drawings asap, but in the meantime I'll give you my feedback - it's quite lenghty because I somehow forgot to post it with the latest built so yeah XD
I'll start with the few issues I've stumbled upon.
- In Potter City, at the potion stall on the market, you can choose the "Frugal" option even if you're not frugal.
- There is a "bustling city" background noise that stays no matter what you do or where you go even after leaving Potter City, like the mines in the Kurost Pass or the Bandit Encampment, and also the selection screen on the map and other places. It was a problem with previous builts too, but somehow I always notice it when starting the mission with Tyran, so it may start at this specific point, I'm unsure. The sound is natural when you're in Potter City, but quite bothersome elsewhere.
- Erika's portrait (the text box one) still has a faint square around it.
- Icarus' portrait (also text box) moves slighly from left to right depending on the expression he has.
- I love the open bounty mission idea, but I'm unsure if I've completed it correctly. I did it when it appeared - after accepting the mission with Tyran. I defeated the 5 bandits group and got out of the dungeon by the other exit, but going back to the academy after that and talking to Stella didn't give me any new dialogue. And when asking her for advice on my current task, she directly skips to asking if she can help with anything, not giving any form of advice on anything. Also, I got the clue from the bandit fight, but I don't seem to be able to see it in my inventory or anything.
- Being able to consult karma points and aquired perks would be very useful (unless you can do it and I somehow missed it XD)
- Myrana's new bust bothers me a bit. It's a nice picture, but since she's leaning forward and not standing straight, she shouldn't be so "high" on the screen. I know she's very tall, but not THAT tall, based on the picture at the end of Act II. And besides, I think the bust is even slighly too big compared to the others (if you look at her head, it seems bigger than the other characters' - that's a good way to check the picture sizes)
And now the positive!
- The new version of the conversation between Greyson and Erika is very interesting. I like the fact it reveals more about the Osvolks - I can't wait to learn the entire truth about that story, though it's obviously awful. But the little hints and pieces here and there made me really curious.
- The whole Turtula Manor dungeons are AMAZING now. It was creepy before, but now that's on a whole new level, I'm digging it so much!
- Well, as mentionned before, I really like the open bounties idea. It's a nice challenge!
- Bless you for the perk books!
Well, I think that's all for this built. Can't really say anything story wise since it didn't really have story content, except for some background information here and there.
Well, now I'll be able to focus on the designs!