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Oh man, this was actually such a cool game. I loved a lot about it, but I do have three critiques:

One, I initially passed over this game a few times because the cover image didn't really grab me. Maybe it's just me, take that with a grain of salt.

Two, I think my biggest complaint while playing the game would be the camera controls. They were mostly alright, but some of the behavior felt clunky and difficult. I didn't like that I couldn't look up while flat on the floor (though admittedly it makes sense lol), and the way the camera "collided" with the walls and stuff made it difficult to see what I was doing while navigating tight spaces. In a game about navigating tight spaces, I'd consider polishing that if possible.

Three, I really wish you played the main menu music in the actual game, maybe on the final level (or heck, all the levels). It's so epic and cool, and I only got to hear 5 seconds of it.

But overall, I think this is an innovative and fun mechanic, and I love that way it's executed! I think you've got a really special game here. Awesome job!

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Thank you for playing and the indepth comments, I really appreciate it!

There are things I like about the cover image and things I don't, I won't pretend that I'm much of a graphical designer. It should probably be reworked to show what the game is actually like, I'll have to think about that.

The camera is definitely something which needs work, I'm really sorry for how janky it can get! I knew going into this type of game that it was going to be trouble but I couldn't find solutions while making the game, I have a few ideas now that I'll try to implement once the review period is done. :)

That song is really nice! I had a final level I'd wanted to make and ran out of time for, and after that I could have made a credits scroll or something to reuse it.