Solid input! The drawers are a relic of a past mechanic we thought about putting in. We are thinking of adding some things in the drawers in a patch. We simply didn't know what items to put in the drawers. We have no batteries or power-ups so it would be just junk which takes time (we were tight on). Plus we wanted to keep the keys and notes visible and kind of in the players face. So yeah, I agree the drawer thing is a wash. Once again, we might add some stuff to the drawers before we launch on Gamejolt, that or just simply disable it.
As for the flashlight, we experimented with different brightness and came to the conclusion that we wanted less bright light. Some people say it's to bright, some say it's to dark. Sometimes you can't please everyone.
When you died in the crypts and couldn't move, that's because it spawns you at the keys last position, we are working on a fix for that. We didn't have that issue on our end when trying to replicate it but some people do. Some people play the whole game with that not being a issue.
Most of the things you mention we already know. We released it anyways. That's the nature of the gaming industry. This was our first game so there is lots to learn from this experience. Even from the PR side of things. I could choose to bullshit you some junk or tell the truth. I choose the truth. It might come back to bite me in the ass down the road though haha.
Thanks for giving us your input and critique! Also, you did collect the purse :P