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Solid input! The drawers are a relic of a past mechanic we thought about putting in. We are thinking of adding some things in the drawers in a patch. We simply didn't know what items to put in the drawers. We have no batteries or power-ups so it would be just junk which takes time (we were tight on). Plus we wanted to keep the keys and notes visible and kind of in the players face. So yeah, I agree the drawer thing is a wash. Once again, we might add some stuff to the drawers before we launch on Gamejolt, that or just simply disable it. 

As for the flashlight, we experimented with different brightness and came to the conclusion that we wanted less bright light. Some people say it's to bright, some say it's to dark. Sometimes you can't please everyone. 

When you died in the crypts and couldn't move, that's because it spawns you at the keys last position, we are working on a fix for that. We didn't have that issue on our end when trying to replicate it but some people do. Some people play the whole game with that not being a issue.

Most of the things you mention we already know. We released it anyways. That's the nature of the gaming industry. This was our first game so there is lots to learn from this experience.  Even from the PR side of things. I could choose to bullshit you some junk or tell the truth. I choose the truth. It might come back to bite me in the ass down the road though haha. 

Thanks for giving us your input and critique! Also, you did collect the purse :P

Yeah, I realized later that i did as well lol. A subscriber pointed that out in the comments. Everything up to that point was keys, so i just assumed the thing i grabbed in the graveyard was also a key haha, my bad.  Made for a funny moment near the end of the game though lol. Thanks for being so honest and straightforward about the game. I understand a lot as i myself am part of a dev team, and i can totally sympathize on most things. You're never gonna get it perfect your first go, and if i come across as harsh, just understand i play A LOT of indie horrors on the channel and everyone gets the same treatment, as fair. Although despite any feedback you may had taken as harsh, i mean only the best with my words, and i only want to see you guys improve and make better games down the line. Thanks for taking the time to reply and watch my video, it shows promise for you guys in the future of taking feedback. Thanks again and have a great!

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Feedback is good, it was not seen as harsh. Text always has a way of making words seem more ferocious. Sall good man! Hope your project is going well too! The comments for the game has been overly positive even know the game does have it's hiccups, I'm just surprised it's not getting hit harder! Take care and once again, thanks for the input!