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(2 edits)

All that feedback is fair. If I were to recreate the game, I'd probably make the things that hold text a bit bigger from the outset so I could make the text larger (as it is, font choice and size were restricted by what I could fit into the boxes). I'd also probably offer different font types as another accessibility option.

I knew there'd probably be problems with descriptions, so I can look over those to make sure I've programmed them right and written them accurately (they should be okay, but I could be wrong). And the button changing can cause hell.

When testing, it took me 26 tries to win - 16 of those were because I was wrong, and 9 of them were from last-second button changes (the other was a misclick). I know the struggles, and would try to reduce this a little bit in a different version of the game.