I've added 9 beds but I can only recruit 4 team members. I've check all over the map and even made a bell to call them but only 4 show up. Is there a limit? Am I missing something?
An open world, base-building, adventure survival game with quirky humor and Llamas! · By
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FATAL ERROR in Vertex Shader compilation
ShaderName: sh_outline
D3DXCompile failed - result
at gml_Script_outline_start
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stack frame is
gml_Script_outline_start (line -1)
gml_Object_obj_small_water_well_Draw_0
I get this error (or variations of it) basically whenever I touch or get near objects in the game.
i keep getting this:
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_outline
D3DXCompile failed - result
at gml_Script_outline_start
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_outline_start (line -1)
gml_Object_obj_collection_node_Draw_0
Great Game, A few little things I would change:
Hard to find issues, it's such a great game.
Thanks! Feedback is always important and appreciated!
happened when i tried to turn on a eletric well on steven's farm
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FATAL ERROR in
action number 1
of Step Event0
for object obj_game_setup:
Variable obj_electric_well.local_energy_cost(100240, -2147483648) not set before reading it.
at gml_Object_obj_game_setup_Step_0
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stack frame is
gml_Object_obj_game_setup_Step_0 (line -1)
dunno what caused this but i was attacking the air in my base while holding the torch, moving up and holding shift
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ERROR in
action number 1
of Draw Event
for object obj_player:
Trying to draw non-existing sprite.
at gml_Object_obj_player_Draw_0
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stack frame is
gml_Object_obj_player_Draw_0 (line -1)
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FATAL ERROR in
action number 1
of Step Event0
for object obj_npc:
Variable <unknown_object>.y(1, -2147483648) not set before reading it.
at gml_Object_obj_npc_Step_0
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stack frame is
gml_Object_obj_npc_Step_0 (line -1)
happened while i was camping and running around
i'm playing this game at windows 10
if i remember correctly, the first time it happened it was on Green Peace, the second time too, but this time i checked it before coming in the camping area, i set it to the red! but it still crashed. i didn't try the blue shield i'm gonna test it now (im gonna test the new version now) yup, in the new version it still happens unfortunatelly, i found out it doesn't happen when it's on the red!, only when it's on the green symbol, maybe they are trying to collect something that doesn't exist?
okey i managed to remake the crash,
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FATAL ERROR in
action number 1
of Step Event0
for object obj_npc:
Variable <unknown_object>.y(1, -2147483648) not set before reading it.
at gml_Object_obj_npc_Step_0
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--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_npc_Step_0 (line -1)
while in Ellie's first mission, there were 3 enemies left to kill, the game crashed right after me and my friends collected all the metal in the up right corner.
yes version 34 right? i'm sorry for reporting too many bugs but when i was trying to recreate it again the game crashed with this other one in the same place, i already had collected the iron and many items in that place and when we were fighting some enemies this happened.
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ERROR in
action number 1
of Draw Event
for object obj_player:
Trying to draw non-existing sprite.
at gml_Object_obj_player_Draw_0
############################################################################################
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stack frame is
gml_Object_obj_player_Draw_0 (line -1)
The issue was with the peaceful AI Script when it couldn't find a resource and the player was hidden by interacting with something it threw an error because the targeting couldn't find an object. It should be fixed in the latest 0.3.2 version. It is very weird it didn't throw the correct error for you. When I ran it, it gave me the correct line number. Very odd, but it should work now.
Really cool game, I find myself keeping it in the background and swapping to it in and out of work.
One bug I found:
If you use the electric well in the Steven Farm it crashes the game. Prob not a problem for the less greedy players lol.
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FATAL ERROR in
action number 1
of Step Event0
for object obj_game_setup:
Variable obj_electric_well.local_energy_cost(100240, -2147483648) not set before reading it.
at gml_Object_obj_game_setup_Step_0
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stack frame is
gml_Object_obj_game_setup_Step_0 (line -1)
Hope this helps :)
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FATAL ERROR in
action number 1
of Mouse Event for Glob Right Released
for object obj_build_tool:
trying to index a variable which is not an array
at gml_Script_refund_resources
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stack frame is
gml_Script_refund_resources (line -1)
gml_Object_obj_build_tool_Mouse_57
I just got this game and got this error when right clicking on an egg laid by a chicken.
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FATAL ERROR in
action number 1
of Mouse Event for Glob Right Released
for object obj_build_tool:
trying to index a variable which is not an array
at gml_Script_refund_resources
############################################################################################
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stack frame is
gml_Script_refund_resources (line -1)
gml_Object_obj_build_tool_Mouse_57
Getting this error when I start the game (Alpha 0.3.5 Experimental)
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FATAL ERROR in
action number 1
of Destroy Event
for object obj_pickaxe_slash:
REAL argument is unset
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called from - gml_Object_obj_pickaxe_slash_Destroy_0 (line 2)
called from - gml_Object_obj_pickaxe_slash_Other_7 (line 2)
So I might just be blind and stupid, but this wiring is kicking my ass right now. I have the transformer by the generator plugged into the relay by this building, which looks like it is giving power to that switch, which should now allow me to open those doors with the switch. At least that's how i thought it worked from seeing the video about electrical stuff.
Am I missing something here, is this how its supposed to work, is the switch broken or am I just not getting how wiring should work?