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Sand: A Superfluous Game

An open world, base-building, adventure survival game with quirky humor and Llamas!​ · By Voided Pixels Studio

BUGS Sticky

A topic by Voided Pixels Studio created Feb 19, 2018 Views: 13,615 Replies: 640
Viewing posts 41 to 60 of 208 · Next page · Previous page · First page · Last page

I've added 9 beds but I can only recruit 4  team members. I've check all over the map and even made a bell to call them but only 4 show up. Is there a limit? Am I missing something?

Developer

The max is 6 or 8 depending on which version you downloaded. You have to have a base score of 225 for every NPC generated. So 6*225 = 1350 to get 6. You get score by making base items.

(+1)

Oh, I gotcha. I'll work on uping my base score.

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_outline

D3DXCompile failed - result

at gml_Script_outline_start
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_outline_start (line -1)
gml_Object_obj_small_water_well_Draw_0



I get this error (or variations of it) basically whenever I touch or get near objects in the game.

Developer

https://itch.io/t/442958/fatal-error-in-vertex-shader-compilation-solved

i keep getting this:

############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_outline

D3DXCompile failed - result

at gml_Script_outline_start
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_outline_start (line -1)
gml_Object_obj_collection_node_Draw_0

Developer

https://itch.io/t/442958/fatal-error-in-vertex-shader-compilation-solved

Great Game, A few little things I would change:

  • The robot doesn't notice if you've already found the seeds and planted them.
  • The build menu was a little bit un-intuitive having to change between categories.
  • Can't pick up chicken eggs.
  • Doors are a bit annoying.
  • inventory item bar at the left should only show items that are above 0 in quantity.

Hard to find issues, it's such a great game.

Developer (1 edit) (+1)
  • Not 100% sure what you mean. It plants before it pick up the seeds?
  • Yes the build menu is a little clunky. Do you have an idea to make it better? I do plan on adding item descriptions further down the road.
  • Yes I have a plan for that when I ever get around to overhauling the chicken system.
  • Doors, why? it keeps the sand out :)
  • In the exploration mode it has that feature. I decided to keep it in the base because new player may be unaware of all the different resources. I should add a collapsible feature so you can hide it.

Thanks! Feedback is always important and appreciated!

(+1)

happened when i tried to turn on a eletric well on steven's farm

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_game_setup:

Variable obj_electric_well.local_energy_cost(100240, -2147483648) not set before reading it.
at gml_Object_obj_game_setup_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_game_setup_Step_0 (line -1)

Developer

Fixed. Will be in next update.

(+1)

dunno what caused this but i was attacking the air in my base while holding the torch, moving up and holding shift

___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_player:

Trying to draw non-existing sprite.
at gml_Object_obj_player_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_player_Draw_0 (line -1)

Developer (1 edit)

odd. that error doesn't even make sense. line -1?

(1 edit)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_npc:

Variable <unknown_object>.y(1, -2147483648) not set before reading it.
at gml_Object_obj_npc_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_npc_Step_0 (line -1)


happened while i was camping and running around


i'm playing this game at windows 10

Developer

That weird line -1 error again... try downloading the newest version.

(1 edit)

This happened again and i checked, it was when my mates walked to the ammo thing in the camping area. newest version

Developer

Okay, I've tried what I could to sure up the NPC code, try the next patch. What AI MODE where you running?

(3 edits)

if i remember correctly, the first time it happened it was on Green Peace, the second time too, but this time i checked it before coming in the camping area, i set it to the red! but it still crashed. i didn't try the blue shield i'm gonna test it now (im gonna test the new version now) yup, in the new version it still happens unfortunatelly, i found out it doesn't happen when it's on the red!, only when it's on the green symbol, maybe they are trying to collect something that doesn't exist?

Developer

Found it! Patch will be up shortly.

(2 edits)

okey i managed to remake the crash,

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_npc:

Variable <unknown_object>.y(1, -2147483648) not set before reading it.
at gml_Object_obj_npc_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_npc_Step_0 (line -1)

while in Ellie's first mission, there were 3 enemies left to kill, the game crashed right after me and my friends collected all the metal in the up right  corner.

Developer

did you download the latest version?

yes version 34 right? i'm sorry for reporting too many bugs but when i was trying to recreate it again the game crashed with this other one in the same place, i already had collected the iron and many items in that place and when we were fighting some enemies this happened.

___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_player:

Trying to draw non-existing sprite.
at gml_Object_obj_player_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_player_Draw_0 (line -1)

again this might be annoying i'm sorry > - <
Developer(+1)

The issue was with the peaceful AI Script when it couldn't find  a resource and the player was hidden by interacting with something it threw an error because the targeting couldn't find an object. It should be fixed in the latest 0.3.2 version. It is very weird it didn't throw the correct error for you. When I ran it, it gave me the correct line number. Very odd, but it should work now.

When I die, it goes slowly black screen and then your logo appear but then it is stuck there and I cant get task manager open because it is set to always on top. And I can click on things below it.

Developer

I believe you are playing an older version. Please download the most current and see if that fixes your problem.

(+1)

Really cool game, I find myself keeping it in the background and swapping to it in and out of work.

One bug I found:

If you use the electric well in the Steven Farm it crashes the game. Prob not a problem for the less greedy players lol.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_game_setup:

Variable obj_electric_well.local_energy_cost(100240, -2147483648) not set before reading it.
at gml_Object_obj_game_setup_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_game_setup_Step_0 (line -1)

Developer

I'll look into it. Thanks for finding it!

I can't find any other way to get the other types of cars. Is there not an option or am I just being dumb?

Developer (1 edit)

lol they aren't in there yet. I have all the art for them though :) I had them all available in an early version of the game.

I'll see how easy it would be for me to put them back in the game.

Hope this helps :)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Released
for object obj_build_tool:

trying to index a variable which is not an array
at gml_Script_refund_resources
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_refund_resources (line -1)
gml_Object_obj_build_tool_Mouse_57

Developer

Do you remember what you where doing?

(+1)

I believe I was right clicking in build mode on an Egg? or Animal. I think I was trying to put the damn chicken back in the pen.... those lil-fuckers ;) 

Developer (1 edit)

lol thanks that will help :) try crafting a whip. It doesn't hurt them to be whipped.

Will do!! Thanks.

Developer

I think I found a fix either way. I'll put in the new build. Thanks for the error!

(+1)

I just got this game and got this error when right clicking on an egg laid by a chicken.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Released
for object obj_build_tool:

trying to index a variable which is not an array
at gml_Script_refund_resources
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_refund_resources (line -1)
gml_Object_obj_build_tool_Mouse_57

Developer

Got it. I fixed it for the next patch. thanks!

I can not build when I am on lama

Developer (1 edit)

Well who could? How would you hold the tools?
I think it is disabled for a reason... can't remember why :)

I can look into re-enabling it if you REALLY must build on a llama :)

(+1)

I am to lazy to build on my own feet that is why I do everything on a Llama even sleeping

(1 edit) (+1)

In version 0.3.5 (both builds) my base score keeps resetting to 0 when I leave my base and come back.

Developer

ok I'll look into it

Developer

found it and fixed it. THANKS! Update incoming.

(+1)

Awesome! Absolutely loving this game so far. The overworld map takes me back to Fallout in a great way.

Developer

That was my idea :)

I updated for version 0.3.0 ( I think :\  ) to 0.3.5 and now my base value always stay low. It resets itself to low numbers every time I go out  exploring  and new things I build barely bring it up. Basically its totally broken after the update.

Nevermind I just saw that someone else already showed you this :)

Developer

Yeah download the newest version as of last night. I should be fixed now. Silly error on my part when I created the 'loading' level system.

(2 edits) (+1)

You can click the flag in the second+ camp with E instead of Q and it caused some awkward situation when I didn't know where my camp go. 

you can also click it while in building mode 

Developer

Cool I'll look into i

Developer

Fixed it.

Getting this error when I start the game (Alpha 0.3.5 Experimental)


############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_pickaxe_slash:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_pickaxe_slash_Destroy_0 (line 2)
called from - gml_Object_obj_pickaxe_slash_Other_7 (line 2)

I just tested the normal version and it does not crash.

Developer

Thanks I'll look at the fast version.

Developer

Fixed and uploaded

So I might just be blind and stupid, but this wiring is kicking my ass right now. I have the transformer by the generator plugged into the relay by this building, which looks like it is giving  power to that switch, which should now allow me to open those doors with the switch. At least that's how i thought it worked from seeing the video about electrical stuff.

Am I missing something here, is this how its supposed to work, is the switch broken or am I just not getting how wiring should work?

Developer (1 edit)

humm no that should work. The transformer attached to the relay and the switch attached to the gates. Try resetting the level data in the main menu and trying again? or you could send me the level file. I'll recheck the level and try to set it up like you did.

I tried resetting the map data, and it still isn't working.

The level file, where would that be?

Developer

in your %localappdata% folder

Developer

are you using the newest version?

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