Wow, thank you for the kind words. As I've (poorly) explained in my Post-Mortem, I am coming back to the game in a more positive light now. I can only see the flaws of a given title when it comes out, but over time my understanding of programming and game design gets better and informs me on how to make things better the next time around. So yeah, \SPEK.TAKL\ is alright, now. :P
Funny you should be scared of the blue room because I've experimented with having one of the VHS tapes ending with a live feed of a camera looking at the couch and tv from the blue room itself, to give this impression of someone actually being in the blue room watching you. Eventually it didn't work (the feedback loop from the camera-tv-camera-tv was too much to handle for poor old Unity3D) so the idea was scrapped, but it is the same logic that lead me to limit the rotation of the player character when sitting in the couch so that you can only barely see the blue room over your shoulder. I hated having my back turned to a hall when sitting on the couch in my parents' living room back in the day.