The atmosphere in this was extremely effective. I was so nervous to progress with each change from the VHS that the first time I played it (at nearly 3am, like an idiot) I had to turn it off after the second VHS. At the time it felt like something was going to come out of the blue room toward me. I thought the door might have closed but I'm not sure? I haven't gotten it to repeat if so.
I've now played through twice but even with performing different actions (and receiving a different item) I still managed to get only one ending. I'm curious to explore further and try to get the second one, and I think I have an idea of how to get the secret ending. I'll be picking at this now and then to see what new things I can discover, for sure.
I know you were unhappy with this game and consider it a failure but I think it's a success. It may not be what you originally envisioned but it has its own unique style; it's captured a very distilled feeling of familiarity and dread that I both hate (because it's scary) and adore (because it's scary). It won't be an easy experience to forget, I'll say that much.
I'm very fond of all your work so far but I wanted to comment on SPEK.TAKL especially because you had such a hard time with it. I think you did an excellent job and, if nothing else, I hope you can see it as a step in the right direction even if it might have felt like more of a detour during its production. Seriously good job and I can't wait to see what you work on next!