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> Weird button
Can I ask what window resolution you played at? I assume this was happening due to a wider format where the camera distance for the 3d scene is not adjusted vertically but horizontally.

> Alt fire
It destroys roots, one of the passive items makes it more combat-ready but it's still in the works somewhat.

> Screen fade
Not a priority yet sorry; I still think walking to doors every level would be super tedious (other people have said more for less, so I think it's a matter of expectations).

> Editor
Only did some fixes to traps and meadow floors dial, I haven't heard from anyone reporting issues so for now it's solid. Should probably add an enemy count warning at some point but I want players to have the freedom to do whatever.

> Aesthetic
The current tilesets are sorta basic, I will be adding more biomes and it's missing key assets to make levels a bit more distinct or not as shapeless.

Thank you for playing! Let me know if you have any further feedback about items specifically, since these are this update's main addition.

2560x1440, you're probably right on the widescreen.