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(+1)

Retro puzzle adventure hits the nostalgia chord. Sound design is phenomenal. Great world/lore building within your universe. Many small details like muddy feet or a little wave rippling in a puddle of water really brings this world to life. Lots of interactive moments and puzzles which spark curiosity and engagement. Only a few minor irritations such as the save points being widely apart from each other. Suggest to add a save point before any story moment that locks in the player for longer than 30-45 minutes. Blue button generator room just needs a short tutorial about buttons on the floor. Overall, outstanding development! Your team should be super proud

(1 edit) (+2)

Thank you for taking the time to play my game and stream it on Twitch. Really appreciated all the valuable feedback. All of this will be taken into consideration for the upcoming demo update. Some stuff that'll be added very soon (plus a lot more):

1. Full controller support

2. More quantum crystals so you can teleport back to the lab to craft & save more frequently

3. I'm going to take your feedback for the blue button puzzle room

4. There will also be a settings menu where you can change audio volumes, brightness (big one), turn subtitles/tutorials on/off & more

I'm also going to take your (plus other) feedback to shorten the demo. It is entirely too long. I think I was trying to showcase enough to gain an interest and following: exploration, combat, leveling up, dialogue, etc, but most people won't sit around to play a 2-4 hour demo... so this is a big suggestion I need to figure out. I might split the demo up into 2 parts... opening/exploration & a combat module (for those interested in combat) - just to get a feel for it

Thanks again, and see you in future streams, man!