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(+1)

Very polished and great fun to play. I've not played many turn-based combat games (I'm not sure if I'm naming the genre correctly), so I was especially appreciative of the gentle introduction it gave me. I was kicking butt in no time!

The artwork is fantastic and gives me SNES vibes which I always love. It's also very consistent in the artwork style, which helps immerse me in the world. 

Audio is good, nice atmospheric background audio that doesn't interfere with my playing. Great voice work, too to help guide me through the game.

The controls were great. As a new player, sometimes I'd think, "What do I do next" and the UI was always clear with what I should do. 

Overall great job with this game, so the big question is... what will you do with it next when it feels so polished and ready?

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Thank you so much for taking the time to try it out David! 

I appreciate your compliments and feedback.


"Overall great job with this game, so the big question is... what will you do with it next when it feels so polished and ready?"


Thank you for asking such a pertinent quesiton. I've received a lot of feedback recently which opened my eyes to how much more I could polish and improve the game experience. So for now, I've been focused on accomodating to this feedback.



Steam Page:



I would like to begin setting up a Steam page. I just don't want to rush into it too early, so if you have any advice in regards to this, I'm eager to know what you think.




Scaling Up:


Content-wise I have a lot of items and characters that I can add, however I began to realize that this wasn't the priority at the time (Improving the tutorial and interface has been a major focus).



Story Generation:


This is what I'd consider one of the more important, yet more difficult aspects of the project I'd like to improve on. I'd like to have a more dynamic story experience comprised of smaller sub-stories that are generated over-time with the player's progress to where each run feels more distinguished.




Thanks again for taking the time to try it out David, it means a lot. ❤️

(+1)

Great reply 😊 what i’ve found rewarding has been to get my Steam page up and running and start building up how many people have my game wishlisted. So that once I reach the point where my game is released or goes into early access I’ve got an audience waiting to respond.

Good luck with the next stage I’m keen to see how things unfold 👍

That's a good point, and one I've been considering. Thank you for your perspective. 

And thanks for the good luck, I wish you well in your project(s) also David! 👏