Some of the rooms don’t have obj_pause so when you try to pause the game it crashes.
Tutorial’s escape sequence is almost unbeatable due to a bug: at some point in the level you need speed to destroy a metal block but it stops the player right before this block, the only way to break it is to stay in the super jump position then jump into the metal block.
And I also got this crash:
FATAL ERROR in
action number 1
of Step Event0
for object obj_mainconfig:
Variable of obj_mainconfig .stickpressed(100481, -214783648) not set before reading it.
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stack frame is
gml_Script_scr_getinput (line -1)
gml_Object_obj_mainconfig_Step_0