You’re right. It’s difficult to get rotation like that in a game and eliminate motion sickness. Not really sure how to fix that. Thanks very much for playing!! The movement is done just using vector math, my game code is all up on GitHub if you’d like to check it out.
Yea it is hard to eliminate that, but probably you could 'trick' that with the assets. I think it could minimze the effect. (I'm not sure though, should be experimented)
I will check the github later and will probably ask you if there is something confusing (if it is okay with you)
And if you dont mind, can you check our game and give us a feedback? Would really appreciate it :)